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24-Jun-2010
Poisons have been updated per yesterdays patch notes!

Dark Age of Camelot
Version 1.104 Release Notes
General Changes
June 23, 2010

  • The Damage over Time poisons have had their damage values adjusted as follows:
    • Level 1 - Minor Lethal Poison - 20s duration, 4s tick - 9 damage / tick
    • Level 5 - Lesser Lethal Poison - 20s duration, 4s tick - 15 damage / tick
    • Level 10 - Lethal Poison - 20s duration, 4s tick - 22 damage / tick
    • Level 15 - Major Lethal Poison - 20s duration, 4s tick - 29 damage / tick
    • Level 20 - Greater Lethal Poison - 20s duration, 4s tick - 36 damage / tick
    • Level 25 - Minor Lethal Venom - 20s duration, 4s tick - 43 damage / tick
    • Level 30 - Lesser Lethal Venom - 20s duration, 4s tick - 50 damage / tick
    • Level 35 - Major Lethal Venom - 20s duration, 4s tick - 58 damage / tick
    • Level 40 - Greater Lethal Venom - 20s duration, 4s tick - 65 damage / tick
    • Level 45 - Insidious Lethal Venom - 20s duration, 4s tick - 72 damage / tick
    • Level 50 - Lifebane - 20s duration, 4s tick - 79 damage / tick
  • The special Damage over Time poisons from Keep Chests have had their damage values adjusted as follows:
    • Level 40 - Weak Essence of Soul Rot - 20s duration, 4s tick - 85 damage / tick
    • Level 50 - Essence of Soul Rot - 20s duration, 4s tick - 105 damage / tick
  • A new Debuff Poison has been added. The values for this poison are below:
    • Level 2 - Minor Hindering Poison - 60s duration - Dexterity Debuff, 18 Dexterity
    • Level 7 - Lesser Hindering Poison - 60s duration - Dexterity Debuff, 26 Dexterity
    • Level 12 - Major Hindering Poison - 60s duration - Dexterity Debuff, 35 Dexterity
    • Level 17 - Greater Hindering Poison - 60s duration - Dexterity Debuff, 44 Dexterity
    • Level 21 - Minor Inhibiting Poison - 60s duration - Dexterity / Constitution Debuff, 50 Dex / 45 Con
    • Level 28 - Lesser Inhibiting Poison - 60s duration - Dexterity / Constitution Debuff, 66 Dex / 61 Con
    • Level 36 - Major Inhibiting Poison - 60s duration - Dexterity / Constitution Debuff, 85 Dex / 81 Con
    • Level 46 - Greater Inhibiting Poison - 60s duration - Dexterity / Constitution Debuff, 108 Dex / 108 Con
  • A new Direct Damage poison has been added. This poison will deal damage instantly on the first hit of the weapon and then lingers for 30 seconds, giving the player a 15% chance on hit to re-apply that poison on all melee attacks. The values for this poison are below:
    • Level 9 - Minor Toxic Poison - 30s duration - 26 damage (Body), 15% chance to re-apply after first hit
    • Level 14 - Lesser Toxic Poison - 30s duration - 38 damage (Body), 15% chance to re-apply after first hit
    • Level 19 - Toxic Poison - 30s duration - 49 damage (Body), 15% chance to re-apply after first hit
    • Level 24 - Major Toxic Poison - 30s duration - 61 damage (Body), 15% chance to re-apply after first hit
    • Level 29 - Greater Toxic Poison - 30s duration - 73 damage (Body), 15% chance to re-apply after first hit
    • Level 34 - Minor Toxic Venom - 30s duration - 84 damage (Body), 15% chance to re-apply after first hit
    • Level 39 - Lesser Toxic Venom - 30s duration - 96 damage (Body), 15% chance to re-apply after first hit
    • Level 44 - Major Toxic Venom - 30s duration - 107 damage (Body), 15% chance to re-apply after first hit
    • Level 49 - Greater Toxic Venom - 30s duration - 119 damage (Body), 15% chance to re-apply after first hit
  • All poison merchants will now sell the new poison types.
  • The new player poison types have been added to Alchemy trade skill.
  • Attempting to equip a weapon without at least half of the required Envenom skill of the applied poison will cause the poison to be removed from the weapon.
  • The Dexterity Debuff from the Dexterity / Constitution poisons and the Weaponskill Debuff from the Weaponskill / Constitution poisons will not stack – these debuffs will not be applied if the target is currently under the effect of the other, and the poison will not be removed from the weapon if the debuff is not able to be applied.
  • Level 1 poisons will no longer be able to be used by non-assassins – these will be correctly removed from weapons when equipped by a character that does not have the Envenom specialization.